Thursday 20 May 2010

Today

Was annoying.
I set off renders... and got a couple back. I had to re-animate a certain section of one of the shots before I could send it off to Vanguard (which has been done now) I then had to light this same scene however the texture files were messing up so much that it wouldn't even render ANYTHING.... after deleting a few of Stewarts objects and changing a few textures ... that are pretty much in darkness ANYWAY I could finally render out a few things... Mu said it was something to do with the Production Quality I was attempting to see as well as the FULL 1024x576.... rather than the preview mode and a smaller Res... Shall be trying that in future... even though it went REALLY bad pixellation and REALLY small.. I managed to start seeing alterations a lot quicker than that of what we had previously. I think the High Res textures ... some reaching 4000x4000 for a Bump map and Specular Map and then obviously Colour Map... was reaching a bit high considering they are not the focal point of the film. Yes we want it to look nice ... but we want to be able to render it as well. Obviously Spencer put a lot of effort in so when we need the high res versions we can obviously keep them in but otherwise we might need to turn them down and render them out - just so we have a finished film.
It was taking about an hour and a half PER FRAME with the high textures... turned down they reached about 15-20mins... which is about right.

1 comment:

Spencer H said...

some reaching 4000? only one map was 4000 man and it had to be . otherwise it would have been several shaders.. but it was one whole object ..

every other object was 2000 1000 or 500 .. all these are standard for Uv map resolutions .

ravensbourne is just pure ****

Schedule