Sunday 23 May 2010

Lighting Renders

We are now at the stage where the lights have to be tweaked in EVERY shot for the character and the camera position. Its difficult to get what we want but we are managing. Stu added in an extra 6 area lights in which most were casting shadows in order to create the correct ambience around the round... After realising this was not rendering on Vanguard... for the unknown reason ... I went in ... took out the lights and added in one extra point light and fiddled round with some of the other ones already in the scene.... and it rendered ok. :)

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