Finally - we got it to work with - Combining the Two Jaws together (upper and lower) making them one Mesh. This ONE MESH was NOT combined to the body mesh (face). From this we moved the Verts separately - like in a blend shape....wait... NOT LIKE....EXACTLY THE SAME AS... this therefore allowed a seperate blend shape - as if the face and the hitman was not even present.... this should allow us to move one blend shape of the Jaw - animate along side it the teeth and hey presto - we have a lower jaw swinging down. I then considered that we can now apply the Set Driven Keys approach to this meaning that the Blend shape... will work as ONE - I know we've done it the wrong way however this was a stumper for Ferhan ... and Lewis as well I believe so I'm glad I managed to help out both teams.
Elevations
9 years ago
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